This disk contains a collection of game programs. The first few REM lines of each program describes what the game is about. MENU.BAS describes some, but not all, games on the disk. TURRET.BAS -- ONE PLAYER CAN FIRE THE LASER BY PUSHING THE BUTTON ON HIS JOYSTICK, AND THE OTHER PLAYER HAS TO MANOEUVRE CLOSE ENOUGH TO BOMB THE LASER BY PUSHING HIS BUTTON. THE LASER IS AT THE CENTER OF THE SCREEN (BLUE DOT) AND THE JOYSTICK CONTROLS DIRECTION OF FIRE. THE OTHER JOYSTICK CONTROLS THE SPEED OF A GREEN DOT. CATCH.BAS -- SIMPLE GAME OF FOLLOW THE LEADER ON THE SCREEN. THE JOYSTICKS ARE USED TO DETERMINE POSITION ON THE SCREEN DIRECTLY, WHICH MAKES IT VERY HARD TO FOLLOW THE OTHER DOT. DUMPER.BAS -- THE RED DOT CHASES THE GREEN DOT AND TRIES TO BLOW IT UP. THE PERSON WITH JOYSTICK NO. 3 IS THE "HUNTER" (RED DOT) AND PUSHES HIS BUTTON TO BLOW UP THE GREEN DOT WHEN HE GETS WITHIN RANGE. JOYTST.BAS -- joystick numerical test routine -- test four joysticks at once. this indicates that the joysticks are at I/O address 32-39. JOYPLT.BAS -- plot the output of one of the four joysticks, kind of like an etch-a-sketch. This one isn't accessible from the default MENU.BAS, and must be loaded and run manually: FOLLOW.BAS -- presumably the goal is to track the randomly moving dot using your joystick.