The label on the disk said "NCCUG #5", which I assumed meant NCC #5, but the files on the disk don't at all match what the CUVIC_Software_Library.pdf listing shows for NCC #5. On the other hand, it perfectly lines up with what ncc_catalog_1.ccvf reports should be on NCC #5. Warning: the AUTO menu.bas start up is very, very slow, but it does work. 1. GOMOKO - board game against CCII (this should be named connect-5; the computer's play is poor, and it doesn't even detect winning positions. Also, it asks for board positions in (I,J) format, but really it is (J,I) format.) 2. LIFE2 - two player game with "life" rules 3. CHECKR - checker game from Ahl's "Computer Games" 4. AWARI - classic computer game 5. HIQ - good board game 6. STROOP - test your concentration stroop phenom by Jim Amos 7. BOWL - bowl a few lines with your friends 8. HURKLE - find the hiding hurkle from Creating Computing 9. CLSQST - dynamic display original by Kai Lanz; CCII version by Jim Amos of Color-Mod Enterprises non-interactive demo also on isc_demos.ccvf A. MONITR - help enter and debug 8080A language (NB: this is supposed to be on NCC #11) B. 3DCOST - great hi-res and 3-D graphics non-interactive demo also on isc_demos.ccvf C. DUPSCN - dup a disk then scan for errors D. FABRIC - dynamic pattern display non-interactive demo; print square spirals E. POKER - play draw poker against CCII from Creating Computing F. TWIST - dynamic display non-interactive demo; gnerates swoooping triangles G. REGRES - linear regression with great plotting Nth order regression adapted for CCII by R.S. Shevell